![]() ![]() ![]() As news trickled out during development, I grew increasing excited and that feeling carried over well into my second hour of playing the final game, but then something happened, and the game lost me. Moebius: Empire Rising sounded promising even back during its Kickstarter campaign. I still maintain that the worst thing to ever happen to adventure games was the death of text input and the birth of point-and-click, but that is a debate for another day. I grew up in the days of text-based adventures like Zork, and then graduated to graphic adventures like King’s Quest and Leisure Suit Larry. The adventure game genre has become sullied over the past few years, thanks mostly to the deluge of hidden-object games that pass themselves off as “adventure games” on tablets and phones. When I heard that Jane was working on a new adventure game, I was understandably excited, especially since I had missed out on her 2010 release, Gray Matter. ![]() Some of you may or may not know that I used to work for Sierra Online back in the late 80’s and early 90’s, and during that time I was able to work on several Jane Jensen projects including EcoQuest: The Search for Cetus, Police Quest III: The Kindred, King’s Quest VI: Heir Today, Gone Tomorrow, and one of my favorites, Gabriel Knight: Sins of the Fathers where I actually got to meet Mark Hamill and Michael Dorn who did voice acting for the game. ![]()
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